Intimidating rage dd feat
Even if the initial check succeeds, the other character can be intimidated only so far, and a retry doesn’t help.If the initial check fails, the other character has probably become more firmly resolved to resist the intimidator, and a retry is futile.If multiple creatures use a luck point on the same roll, they cancel out, resulting in no additional dice.You regain expended luck points when you finish a long rest.You can use this ability after the original roll, but before the outcome is revealed.You choose which of the d20s is used for the attack roll, ability check, or saving throw.Each creature gains temporary hit point equal to your level your Charisma modifier.
(That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated.
You can also spend one luck point when an attack roll is made against you.
Roll a d20, and choose whether the attacker's roll uses their d20 roll or yours.
When you gain this feat, choose on of the following damage types: acid, cold, fire, lightning, or thunder.
Spells you cast ignore resistance to the chosen type, and whenever you roll damage for a spell that deals damage of the chosen type, treat any rolled 1's as being a 2.